//
//  MetalShaderTypes.h
//  Example
//
//  Created by Vladislav Grigoryev on 18.11.2020.
//  Copyright © 2020 GORA Studio. https://gora.studio
//
//  Permission is hereby granted, free of charge, to any person obtaining a copy
//  of this software and associated documentation files (the "Software"), to deal
//  in the Software without restriction, including without limitation the rights
//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  copies of the Software, and to permit persons to whom the Software is
//  furnished to do so, subject to the following conditions:
//
//  The above copyright notice and this permission notice shall be included in
//  all copies or substantial portions of the Software.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  THE SOFTWARE.

#ifndef MetalShaderTypes_h
#define MetalShaderTypes_h

#include <simd/simd.h>

typedef enum MetalVertexInputIndex
{
  MetalVertexInputIndexVertices = 0,
  MetalVertexInputIndexUniforms = 1,
} MetalVertexInputIndex;

typedef struct
{
    vector_float2 position;
    vector_float3 color;
} MetalVertex;

typedef struct
{
    float scale;
    vector_uint2 viewportSize;
} MetalUniforms;


#endif /* MetalShaderTypes_h */
